Industry

Why films based on video games usually suck

Ever since the Super Mario Bros. movie, we’ve seen a parade of terrible film-adaptations of beloved game franchises.

The American hero Guile, played by French-as-hell Jean-Claude Van Damme led the charge in this clunky disaster. The second-best thing to come out of it was the psychotic idea of a  game based on a movie based on a game. The best thing was that it happened to be the talented Raul Julia’s last film. And this dialogue.

 

The recent Assassins’s Creed film wasn’t much better but at least it produced authentic parkour and combat scenes. This made a heck of a lot more sense than Street Fighter’s obsession with gunplay and curious lack of actual one-on-one fights.

Vastly different mediums

Films are already different enough from the novels they frequently adapt from. Video games however, are in a world of their own. Sure, some games have become more cinematic over the years but the amount and type of story telling varies widely.

I believe games are at their best when they use environmental storytelling: a lá Bioshock, or story telling through gameplay mechanics (Undertale).

Street Fighter and Mario games live and die on their moment-to-moment gameplay. The story is inconsequential. The Street Fighter movie could have used the martial-arts film genre to better translate what people appreciated about the game. Van Damme did well in Bloodsport, just do that again!

This is more Street Fighter than ANYTHING in Street Fighter the Movie

The problem with film is that some semblance of story must exist. Bloodsport had a thin plot stringing the fight scenes together. Even Crank has a plot. This slavery to the medium is what bogs down game movies.

The Mario movie focused on the least enjoyable parts of the game. The idea that Italian plumbers were saving a princess from a dragon is a wacky premise that only works because gameplay is king, and Mario games feel amazing. The game’s story could have been about a Plutonian ass-doctor saving an asteroid from the Sun, as long as the platforming and level design was the star of the show.

Length

Games are usually very long experiences. An experienced player can complete an early Mario game in a few hours, but that doesn’t account for the time it took to reach the required level of skill.

Only the shortest indie titles can match the brevity of a film, but most games are also designed to be replayed.

Films sit on the opposite side of the spectrum, among the shortest media experiences. One episode of a television series may be shorter, but the stories they tell are usually a part of a longer arc that could take place over dozens of hours. In that way, games are much closer to series and novels in terms of time spent.

Films do not have the luxury of time. Every scene should be important and contribute to the themes, plot, and characterization. A film can only competently handle a small amount of characters and ideas before struggling to develop them in a meaningful manner.

Solution

Either stick to novels or series to tell the drawn out stories of a game, or choose a very small aspect of a game and tell it in the form of a movie-ass-movie.

Movies are great, don’t try to be something you’re not.

okay

Mathew Falvai

Mathew is a huge fan of Space, Strategy, and Shadowrun (Genesis version is #1). When it comes to games and films, he’d much rather experience a 10/10 classic from yesteryear than a 6/10 modern blandfest. He does feel we’re living in a gaming golden age with the power of indie developers at an all-time high, but wishes AAA publishers would take more risks. Mat believes it’s only a matter of time before the pendulum swings the other way and new ideas take their rightful place above reboots.

View Comments

  • I'd say a proper solution into adapting video games is... instead of turning them into movies, turn them into TV series.

    A game franchise like 'Assassin's Creed', which has an incredibly huge amount of story, is not enough for a nearly 2-hour movie to cover an entire game's storyline.

    A series is a better option for adapting video games because it allows time to tell the game's full storyline.

    • Absolutely. Watching an episode or two each session can also be very similar to the length of time spent with a game each session. Getting to know the characters and world in a slower fashion and able to properly convey much more than a film could ever handle.

Recent Posts

Exploring O2k.tech: Pioneering Crypto Taxation and Regulation

In the rapidly evolving world of cryptocurrency, understanding the complexities of taxation and regulation is…

1 week ago

Star Wars Outlaws Review – Galaxy of Crime

Set in the familiar galaxy far, far, away, Star Wars Outlaws is a third-person, open-world…

1 month ago

iCandy Interactive: Pioneering Gaming in the Age of Web 3 and NFTs

iCandy Interactive (ASX: ICI) is a leading game developer exploring Web 3 technologies while facing…

2 months ago

Creative Ways to Transform Concrete Surfaces for Home and Office

Discover creative ways to transform concrete surfaces for home and office. Learn tips for repurposing…

2 months ago

Managing Charitable Trusts: Best Practices for Fund Allocation and Purpose Changes

Discover best practices for managing charitable trusts, including effective fund allocation and navigating purpose changes.

2 months ago

Transform Your Curb Appeal with Front Yard Maintenance Tips

Homeowners know that the front yard is more than just a patch of grass and…

2 months ago

This website uses cookies.