Announcements

Rocket League Championship Season 3 brings $300,000 prize and new region

Rocket League’s Season 3 has been announced. The website promises “new players, new stories, and a brand new region! That’s right, Season 3 will, at long last, introduce the highly-competitive players from Oceania to the teams of North America and Europe for a chance to win the largest prize pool in Rocket League esports history – a grand total of $300,000!”

North American and European teams can register for the Open Qualifier starting now. Matches will begin March 4th.

Check it out

The third season’s first RLCS broadcast will feature a “North American Open Qualifier finale at 12:00pm PST/ 3:00pm EST on Saturday, March 11 followed by the finale of the European Open Qualifier on Sunday, March 12 at 9:00am PDT/ 12:00pm EDT. Join us at https://www.twitch.tv/rocketleague to catch the action, and be sure to follow the official RLCS Twitter and Facebook handles for updates and all the latest news!”

An RLCS weekly talk show will also be introduced in mid-March, with details to come. The developers promise even more news to come later today regarding their Esports involvement in 2017.

 

Rocket League has been a tremendous story. It’s difficult enough to simply score a hit with any game, but to see it grow and enjoy continued success is a marvelous feat for any studio, let alone one so small (8 devs worked on the project).

Psyonix set the new standard for ‘easy to learn, difficult to master’. Rocket League is easily the most popular game among my circle of friends, gamers or not. I showed it to one friend in particular after he struggled with NHL 15’s complex controls and slow pace. We had immediate fun for hours. I even used a Vita as an extra controller to cram more people in.

I’m happy to see this little game become so huge, and hope for plenty more seasons of ridiculous plays to come.

okay

Mathew Falvai

Mathew is a huge fan of Space, Strategy, and Shadowrun (Genesis version is #1). When it comes to games and films, he’d much rather experience a 10/10 classic from yesteryear than a 6/10 modern blandfest. He does feel we’re living in a gaming golden age with the power of indie developers at an all-time high, but wishes AAA publishers would take more risks. Mat believes it’s only a matter of time before the pendulum swings the other way and new ideas take their rightful place above reboots.

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